Interface: NBTSkullOwner
# Interface: NBTSkullOwner
If the NBTInventoryItem is a skull type this will describe it's skull information.
# Properties
# ExtraProperties?
optional
ExtraProperties:object
[]
If the original textures array had more than 1 element, the first will appear under Properties and the remainder will appear in this array below.
# Id
Id:
string
# Properties
Properties:
null
|object