Interface: NBTSkullOwner


# Interface: NBTSkullOwner

If the NBTInventoryItem is a skull type this will describe it's skull information.

# Properties

# ExtraProperties?

optional ExtraProperties: object[]

If the original textures array had more than 1 element, the first will appear under Properties and the remainder will appear in this array below.


# Id

Id: string


# Properties

Properties: null | object