Interface: GuildExpByGameType
# Interface: GuildExpByGameType
Components.Schemas.GuildExpByGameType
Earned guild exp in each game mode, where the property key is the gamemode and the value is the exp. Most of the properties in the schema always show up, however in some instances they were absent. Additional unlisted properties can be assumed to be numbers.
# Indexable
▪ [name: string]: undefined | number
Earned guild exp in each game mode, where the property key is the gamemode and the value is the exp. Most of the properties in the schema always show up, however in some instances they were absent. Additional unlisted properties can be assumed to be numbers.
# Properties
# ARCADE
• Optional
ARCADE: number
Defined in: types/api.ts:240 (opens new window)
# ARENA
• Optional
ARENA: number
Defined in: types/api.ts:241 (opens new window)
# BATTLEGROUND
• Optional
BATTLEGROUND: number
Defined in: types/api.ts:242 (opens new window)
# BEDWARS
• Optional
BEDWARS: number
Defined in: types/api.ts:243 (opens new window)
# BUILD_BATTLE
• Optional
BUILD_BATTLE: number
Defined in: types/api.ts:244 (opens new window)
# DUELS
• Optional
DUELS: number
Defined in: types/api.ts:245 (opens new window)
# GINGERBREAD
• Optional
GINGERBREAD: number
Defined in: types/api.ts:246 (opens new window)
# HOUSING
• Optional
HOUSING: number
Defined in: types/api.ts:247 (opens new window)
# LEGACY
• Optional
LEGACY: number
Defined in: types/api.ts:248 (opens new window)
# MCGO
• Optional
MCGO: number
Defined in: types/api.ts:249 (opens new window)
# MURDER_MYSTERY
• Optional
MURDER_MYSTERY: number
Defined in: types/api.ts:250 (opens new window)
# PAINTBALL
• Optional
PAINTBALL: number
Defined in: types/api.ts:251 (opens new window)
# PIT
• Optional
PIT: number
Defined in: types/api.ts:252 (opens new window)
# PROTOTYPE
• Optional
PROTOTYPE: number
Defined in: types/api.ts:253 (opens new window)
# QUAKECRAFT
• Optional
QUAKECRAFT: number
Defined in: types/api.ts:254 (opens new window)
# REPLAY
• Optional
REPLAY: number
Defined in: types/api.ts:255 (opens new window)
# SKYBLOCK
• Optional
SKYBLOCK: number
Defined in: types/api.ts:256 (opens new window)
# SKYWARS
• Optional
SKYWARS: number
Defined in: types/api.ts:257 (opens new window)
# SPEED_UHC
• Optional
SPEED_UHC: number
Defined in: types/api.ts:258 (opens new window)
# SUPER_SMASH
• Optional
SUPER_SMASH: number
Defined in: types/api.ts:259 (opens new window)
# SURVIVAL_GAMES
• Optional
SURVIVAL_GAMES: number
Defined in: types/api.ts:260 (opens new window)
# TNTGAMES
• Optional
TNTGAMES: number
Defined in: types/api.ts:261 (opens new window)
# UHC
• Optional
UHC: number
Defined in: types/api.ts:262 (opens new window)
# VAMPIREZ
• Optional
VAMPIREZ: number
Defined in: types/api.ts:263 (opens new window)
# WALLS
• Optional
WALLS: number
Defined in: types/api.ts:264 (opens new window)
# WALLS3
• Optional
WALLS3: number
Defined in: types/api.ts:265 (opens new window)