Interface: GuildExpByGameType


# Interface: GuildExpByGameType

Components.Schemas.GuildExpByGameType

Earned guild exp in each game mode, where the property key is the gamemode and the value is the exp. Most of the properties in the schema always show up, however in some instances they were absent. Additional unlisted properties can be assumed to be numbers.

# Indexable

▪ [name: string]: undefined | number

Earned guild exp in each game mode, where the property key is the gamemode and the value is the exp. Most of the properties in the schema always show up, however in some instances they were absent. Additional unlisted properties can be assumed to be numbers.

# Properties

# ARCADE

Optional ARCADE: number

Defined in: types/api.ts:240 (opens new window)


# ARENA

Optional ARENA: number

Defined in: types/api.ts:241 (opens new window)


# BATTLEGROUND

Optional BATTLEGROUND: number

Defined in: types/api.ts:242 (opens new window)


# BEDWARS

Optional BEDWARS: number

Defined in: types/api.ts:243 (opens new window)


# BUILD_BATTLE

Optional BUILD_BATTLE: number

Defined in: types/api.ts:244 (opens new window)


# DUELS

Optional DUELS: number

Defined in: types/api.ts:245 (opens new window)


# GINGERBREAD

Optional GINGERBREAD: number

Defined in: types/api.ts:246 (opens new window)


# HOUSING

Optional HOUSING: number

Defined in: types/api.ts:247 (opens new window)


# LEGACY

Optional LEGACY: number

Defined in: types/api.ts:248 (opens new window)


# MCGO

Optional MCGO: number

Defined in: types/api.ts:249 (opens new window)


# MURDER_MYSTERY

Optional MURDER_MYSTERY: number

Defined in: types/api.ts:250 (opens new window)


# PAINTBALL

Optional PAINTBALL: number

Defined in: types/api.ts:251 (opens new window)


# PIT

Optional PIT: number

Defined in: types/api.ts:252 (opens new window)


# PROTOTYPE

Optional PROTOTYPE: number

Defined in: types/api.ts:253 (opens new window)


# QUAKECRAFT

Optional QUAKECRAFT: number

Defined in: types/api.ts:254 (opens new window)


# REPLAY

Optional REPLAY: number

Defined in: types/api.ts:255 (opens new window)


# SKYBLOCK

Optional SKYBLOCK: number

Defined in: types/api.ts:256 (opens new window)


# SKYWARS

Optional SKYWARS: number

Defined in: types/api.ts:257 (opens new window)


# SPEED_UHC

Optional SPEED_UHC: number

Defined in: types/api.ts:258 (opens new window)


# SUPER_SMASH

Optional SUPER_SMASH: number

Defined in: types/api.ts:259 (opens new window)


# SURVIVAL_GAMES

Optional SURVIVAL_GAMES: number

Defined in: types/api.ts:260 (opens new window)


# TNTGAMES

Optional TNTGAMES: number

Defined in: types/api.ts:261 (opens new window)


# UHC

Optional UHC: number

Defined in: types/api.ts:262 (opens new window)


# VAMPIREZ

Optional VAMPIREZ: number

Defined in: types/api.ts:263 (opens new window)


# WALLS

Optional WALLS: number

Defined in: types/api.ts:264 (opens new window)


# WALLS3

Optional WALLS3: number

Defined in: types/api.ts:265 (opens new window)