Interface: AchievementGameModeData


# Interface: AchievementGameModeData

Components.Schemas.AchievementGameModeData

The game mode's achievement data.

# Properties

# one_time

one_time: object

Any one off achievements, each property's key is the name used in data, and the proper name is stored in the "name" property. All objects contain the name, points awarded, and description. Some contain a legacy boolean and others might contain percentage of who has unlocked them.

# Type declaration:

Defined in: types/api.ts:48 (opens new window)


# tiered

tiered: object

Any tiered achievements, each property's key is the name used in data, and the proper name is stored in the "name" property. All objects contain the name, description, and achievement tiers. Some contain a legacy boolean. The achievement tiers array contains the points earned for each tier, and additional data.

# Type declaration:

Defined in: types/api.ts:65 (opens new window)


# total_legacy_points

total_legacy_points: number

Total earnable legacy achievement points in this game mode.

Defined in: types/api.ts:84 (opens new window)


# total_points

total_points: number

Total earnable achievement points in this game mode.

Defined in: types/api.ts:80 (opens new window)